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How did the localization come about?
April 20, 2023
Sahara Rossi
Game localization, the process of adapting the meaning of a multimedia content from one language..
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Case Study: Hades
April 13, 2023
Sahara Rossi
Hades, a rogue-like action video game developed by Supergiant Games and released in September 2020,..
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Games Industry and Localization
April 6, 2023
Sahara Rossi
In the 1980s, localizing a video game in Italian was considered utopian, as was dubbing..
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How Difficult is to Localize Humour?
March 30, 2023
Sahara Rossi
Giving a concrete definition of humour is certainly difficult, and translating it from one language..
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Engrish: The Worst Cases of Localization
March 23, 2023
Sahara Rossi
Localization is still a very underrated aspect when we talk about videogames, and it is..
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Case Study: Elden Ring
March 16, 2023
Cristian Salvatore Miglietta
After many years of waiting, FromSoftware finally released Elden Ring in 2022. Elected Game of..
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Content and Context in Video Game Localization
March 9, 2023
Cristian Salvatore Miglietta
In video game localization, content and context are two strictly connected elements. In fact, video..
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Localization Bugs: Which Are the Most Common?
March 3, 2023
Cristian Salvatore Miglietta
Even if it does not seem to involve localization, game errors usually involve text lines...
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ChatGPT: AI and translation industry connection
February 23, 2023
Cristian Salvatore Miglietta
In 2022, AI like DALL-E and Midjourney, capable of creating artwork with just a written..
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Case Study: Ni No Kuni
February 16, 2023
Cristian Salvatore Miglietta
Ni No Kuni: The Wrath of the White Witch is surely one of the most..
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